November 3rd, 2013
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Call of Duty: Ghosts – Xbox 360 by Activision
DescriptionThe franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, all powered by a new next-generation Call of Duty engine.
Outnumbered and outgunned, but not outmatched.
Welcome to Call of Duty: Ghosts, an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a fresh dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.
Ten years after a devastating mass event, the nation's borders and the balance of global power have been redrawn forever. A superpower no more, its economy and government in ashes, the country's once-mighty military struggles to stave off complete collapse.
As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power.
Fueling this boldly reimagined Call of Duty universe, the franchise's ambitious new next-gen engine delivers stunning levels of immersion and performance all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.
The Introduction of a New Next-Gen Engine:
Call of Duty's new next-gen engine ushers in an unprecedented level of innovation, delivering stunning and lifelike characters, gorgeously rendered environments, and authentic real-world animations, all brought to life by advanced lighting systems and visual effects that redefine forever the signature standards Call of Duty fans have come to expect from the critically-acclaimed series.
A New Call of Duty Universe:
For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and locales in a world unlike any that Call of Duty has explored before.
The Next Generation of Multiplayer:
Armed with a new next gen engine, Call of Duty: Ghosts redefines the franchise's hallmark multiplayer experience. Dynamic maps bring earthquakes, floods, and user-initiated events that fundamentally alter the flow and strategy of every fight. Also, with unparalleled character customization, players have total control to tailor-make their soldier. These are just two of the many innovations going into the Call of Duty: Ghosts multiplayer experience.
Those concerned about the potential for the Xbox One's Kinect camera to scan their face and upload that data to the cloud can breathe a sigh of relief. Microsoft director of product planning Albert Penello said in a NeoGAF post that this won't happen for privacy reasons.
The confirmation came as part of a post from Penello addressing questions about Kinect as it relates to NuAds--interactive advertising--on the Xbox platform. He said the next-generation Kinect was not designed with ad functionality in mind.
In a previous interview, Penello suggested that because the Xbox One's Kinect can read facial expressions and determine levels of engagement, Microsoft could provide this data to advertisers.
"This is the point that seems to draw some controversy," Penello said.
However, "nobody is working on that" kind of technology at the moment, Penello said. "We have a lot more interesting and pressing things to dedicate time towards. It was an interview done speculatively, and I'm not aware (emphasis original) of any active work in this space."
If such an advertising initiative were to come to fruition, Penello said users can be sure that it would not happen without people having full control over it. "Period," he said.
At present, Penello explained that the Xbox One's Kinect can recognize a user's face and log them in directly. He said there could be some "cool features" Microsoft could enable if it stored this data in the cloud, such as being able to be auto-recognized at a friend's house. However, "for privacy reasons, your facial data doesn't leave the console," he said.
"I'll say this--we take a lot of heat around stuff we've done and I can roll with it," Penello said. "Some of it is deserved. But preventing Kinect from being used inappropriately is something the team takes very seriously."
Germany's federal data protection commissioner Peter Schaar
The Xbox One launches on
The main voice actors behind Grand Theft Auto V have spoken out to say the recently released open-world game does not glamorize violence. In an interview with PCAdvisor, the three actors said Rockstar North's production is about more than violence.
"Anyone who has any conception at all about the games and hasn't played them should go play the games before they open their mouths," said Ned Luke, who plays Michael de Santa.
"The biggest misconception is that it glamorizes violence. It really doesn't," he added. "If you look at my character, Michael, he's rich, but he's a miserable man. Even in the commercials you see that. This is a guy who's struggling with his life's decisions."
What players can take from GTAV, Luke said, is that Michael is a man who loves his family, but is lost along the way.
"He's trying to become a good guy, but he can't. He just has all these demons that he's battling. It's the struggle. Take that and look at how he loves his family even though he wants to kill them and that's what it is," Luke said. "Look for the relationships. Look for the humor. Look for the irony and the satire in the game. That's another big misconception, 'What, do they think we're serious?'"
Steven Ogg, who plays the superviolent Trevor Philips in GTAV, said he believes video games are simply an "easy scapegoat" when real-world violence erupts.
"There's a lot of intense stuff out there. Video games are just an easy scapegoat" --Trevor voice actor Steven Ogg.
"The hypocrisy drives me crazy," Ogg said. "It just sets the wrong focus. Why not talk about gun control? Why not talk about parenting? Why not talk of lack of family values? There are so many other things to talk about. Look at what's on TV. Breaking Bad had that episode where ********** got his face blown off. There's a lot of intense stuff out there. Video games are just an easy scapegoat. My nephew plays this game. I asked my sister if she was worried because there's some pretty nasty stuff in there and she said, 'I know he's not going to go to school tomorrow with a gun. He's not like that.'"
Shawn Fonteno--a former gang member--brought the character of Franklin Clinton to life in GTAV. He said a misconception exists that games are "just for kids," making it easier for some to criticize the game as marketing violence to children, even though it is labeled M for Mature.
"People already have it in their mind that GTA is for kids because it's a game," Fonteno said. "Then they hear about the violence and they're instantly going to attack because it's a game. Now, if it was a movie it would be a different story and these same people would be out there supporting it. GTAV is like a movie. Once they get the game in their hands, they'll see. It says it big as day--Mature. It's not for the kids to go get. It's for Mature audiences only. If kids get it, then that's on their parents."
Ultimately, Luke said a game like GTAV--just like a gangster film like Goodfellas--is alluring because it allows players to experience a fantasy scenario of power. He said even though the game is violent (he does not allow his 11-year-old son to play it) people should not take a game like GTAV so seriously because it's just meant to be fun.
"GTA allows you to tap into everything that you can't do in real life," Luke said. "In real life, you don't get to go out and rampage and do all these bad things. Gangster movies have been huge forever--Godfather, Casino, Goodfellas, all the way back to Jimmy Cagney. People lose themselves in the bad boy. And there isn't anybody badder than the dudes in GTA. That's why they're so popular. You get to actually go out and do all these horrible things."
"As an actor, I got to go out and do all these crazy things and then go back home to my wife and my son and go out in the backyard and throw a baseball around like a normal all-American dad," he added. "I think that's what these games are. People who take them too seriously and go, 'Oh, this is life.' No, this isn't life. This is imagination. It's just fun. You definitely don't want GTA raising your children. But it's not a bad release from them, when you need to get away."
GTAV launched last month for the Xbox 360 and PlayStation 3, generating a
Development on upcoming military shooter Homefront 2 is progressing positively, Crytek general manager Nick Button-Brown said in the latest issue of Develop (via Videogamer).
"The team in Nottingham--Crytek UK--is making great progress on our reinvention of Homefront," Button-Brown said.
He added that Crytek UK "has a number of projects we haven't talked about yet," though no further details were provided.
The 2011 original Crytek was developed by the
Story details for Homefront 2 have not been divulged, though Crytek said previously that it intends to create a game that "takes the series to new heights."
The Battlefield 4 beta is now open to all players across Xbox 360, PlayStation 3, and PC. Players will need 1.56GB of free hard drive space to download the beta.
The beta originally launched on Tuesday for those who preordered the Battlefield 4 PC Digital Deluxe Edition, Battlefield 3 Premium members, and owners of Medal of Honor: Warfighter Limited or Digital Deluxe Edition.
The Battlefield 4 beta features the Siege of Shanghai map in Conquest or Domination mode. New features, and elements like Levolution and Amphibious Assault, will be featured in the beta.
The beta ends on October 15.
Battlefield 4 launches on October 29 for the Xbox 360, PlayStation 3, and PC. The PlayStation 4 version arrives on November 12, while the Xbox One iteration hits November 19.
Players can begin their progress on current-generation versions and have that experience carry over to the next-generation version for a $10 upgrade fee.
[UPDATE] Rockstar Games this morning released the GTA Online patch for PlayStation 3. The developer is currently working to get it up for Xbox 360 "as soon as possible."
The original story is below.
Some of Grand Theft Auto Online's numerous bugs and issues could be patched out as early as tomorrow, October 4, Rockstar Games said today.
"We're currently working on a title update for both PlayStation 3 and Xbox 360 to address commonly reported issues with GTA Online," the developer said in an update on its website. "We hope to have it out for download as soon as tomorrow."
GTA Online--the multiplayer mode for Grand Theft Auto V--has been beset with numerous issues since launch on Tuesday. In some cases, players have not been able to access the mode at all.
The launch issues for GTA Online
These issues are "inevitable," Rockstar said at the time, due to the "massive" nature of the open-world game.
For more on GTA Online, check out GameSpot's "
Porting the game to Steamworks was handled by Digital Extremes, 2K said on its blog, and the new Steam version of the game arrives with controller compatibility, Steam achievements, and support for Big Picture mode.
Additionally, the game's multiplayer has been tweaked to allow players to search for any game as opposed to specific modes, and levelling up will also require less experience points.
2K adds that players who purchased BioShock 2 through an alternative digital platform will also be able to activate the game on Steam, by redeeming the original product key purchased at the time. Activating BioShock 2 on Steam will also give players access to the multiplayer map packs, Protector Trials and Minerva's Den DLC.
BioShock 2, which was not developed by BioShock and BioShock Infinite developer Irrational Games, was released in 2010, and the PC version required the use of Microsoft's Games for Windows Live service up until now.
"BioShock 2 is a beautiful and disturbing return to Rapture,"
DICE has spoken about the unlock system in Battlefield 3, saying that it was difficult for new players to compete online,.
"We shipped Battlefield 3, which we should be slapped for, with probably the worst setups ever," said DICE creative director Lars Gustavsson in an interview with VG247.
Battlefield 3 required players to achieve kills to unlock both weapons and the customisations for them, such as red dot sights and silencers. The same unlock system also applied to the game's vehicles, with Gustavsson saying that this made planes in particular especially challenging for new players.
"As a pilot, you had to fly your plane and only kill other planes with your cannons," he said. "You didn't have any counter-measures; you didn't have any missiles. And that's basically for the best of the best pilots; that's what they should do to show their skills."
Beginners, he added, "should have counter-measures, you should have heat-seeking missiles to give you a smooth ride into the game and then from there on you should customize."
Elsewhere in the interview, Gustavsson said the team at DICE have worked on latency and the game's UI to also streamline Battlefield 4 for beginner players.
"With Battlefield 4 we've done numerous things," he said. "We heard this feedback once again from Battlefield 3. We did a lot of tests; some of them were simple stuff just directly correlating to input latency and stuff like that. People were behind an enemy; they thought they had a perfect kill but with latency and everything it turned out that they missed, and they wondered why."
"So we've worked with latency," he continued. "We've added a test range where you can learn to fly the transport helicopter, not crash it into your friends. We've reworked menus to give you a much better understanding of how you customize--comparisons when you add attachments that give you a better understanding, just like racing games."
"We have reworked the spawn menu, just the concept of spawning in; in most games you just end up somewhere random, but here we have a choice. We have to try to show that in a much more visual way. So we've done rigorous testing on that one. Game mode movies and so on."
"We've definitely done a lot to smooth the learning curve," he concluded.
Battlefield 4 will be released on October 29 for Xbox 360, PlayStation 3, and PC. Xbox One and PlayStation 4 versions will follow at launch.
The upcoming PlayStation App will be free on iOS and Android, Sony has said, and will allow users to purchase games and have them automatically begin downloading on their PlayStation 4.
In an interview on the European PlayStation Blog, Sony worldwide studios head Shuhei Yoshida discussed the new PlayStation App, which Sony unveiled during TGS 2013.
The PlayStation App allows users to login to their PlayStation Network account and make use of the console's social features, such as viewing game streams, sending voice and text messages, and receiving invitations to multiplayer games.
It can also be used for second screen gaming, Sony has said, with Knack, Driveclub, and Watch Dogs all supporting the app this year.
Smaller developers can use PlayStation App to connect to PS4 and load an application," added Yoshida, "like drawing software for example, so that you dont have to download and install a specific app on your smartphone. Its open to all PS4 developers to use.
The PlayStation 4 is launching
Mad Catz announced today that it has signed an agreement with Electronic Arts that will allow the peripheral company to manufacture a series of products based on Respawn Entertainment's upcoming shooter Titanfall.
The products--headsets, mice, keyboards, and gaming surfaces--are expected to be in stores alongside Titanfall in spring 2014. No images of the products were released, nor was any pricing information given.
Titanfall is a multiplayer-only first-person shooter created by numerous former Call of Duty developers, including Infinity Ward cofounder Vince Zampella.
The game launches in 2014 for the Xbox 360, Xbox One, and PC.
Longtime Fable series steward Peter Molyneux, who
"I'm a fan. I like the idea, it seems to be a playful idea, and I'm gonna be fascinated to see how that evolves," Molyneux told Joystiq. "Until they make a game and I can get my hands on it then maybe I'll think to myself 'Oh God why did they do this and that?' But at the moment I'm intrigued and fascinated."
Unlike past entries in the series, Fable Legends will be multiplayer-focused game that features four-player co-op in an "online world." A fifth player can take the role of a villain, viewing Fable Legends from a top-down perspective and can play the game from a SmartGlass tablet.
Lionhead Studios lead designer Ted Timmins told GameSpot at E3 in June that Molyneux remains a friend of the studio. Timmins said Molyneux played Xbox 360 game Fable Anniversary and gave it a "
Fable Legends does not have a release date, though Lionhead has confirmed a
Rockstar North has "some ideas" for a potential follow-up to last month's Grand Theft Auto V, but won't be discussing them anytime soon, as Grand Theft Auto Online is the company's focus right now.
"We've got about 45 years worth of ideas we want to do," Benzies told Develop in a new interview. "We don't know what GTA VI will be, but we've got some ideas. GTA Online is the focus right now."
In addition to GTA Online, Benzies said Rockstar is working on other content surrounding GTAV.
"Plus, we have some other things--stuff, DLC, I don't know how to describe it exactly--that we'd like to do, and we'll pick the right ones," he said.
GTAV was released last month and generated
Rockstar is "
Microsoft Studios head Phil Spencer has weighed in on his personal stance towards the popular Xbone nickname for the Xbox One.
"At first, I guess the thing that bugged me the most is I didn't see it," said Spencer in an interview with GameSpot. "I'd been looking at the name for Xbox One for months, and I wasn't clever enough to merge them and come up with Xbone."
"I don't like itit disrespects the teams that have put thousands of hours (already) into the development of the product. Sure, it's cheeky, but I don't care for it myself," said Hryb in September.
Spencer admits that he thinks Microsoft is going to have to endure the nickname. "But, you know, I think it's going to stick," he said. "I think we can say we don't like it as much as we want, but it's a clever use of the name. Probably not the most flattering name, but I think it's going to be there."
But does Spencer think that Microsoft should embrace the moniker? "Embrace? I think we know it's there. I don't think you'll see us running ads that say Xbone but, yeah, it's a clever use of the name," he concluded.
The Xbox One
Free-to-play downloadable game Plants vs. Zombies 2 will be released across the world on Android "soon," PopCap Games announced today. The game originally launched on iOS in July.
The developer has also expanded the game's soft launch territories, pushing Plants vs. Zombies 2 live on the Google Play store today in New Zealand and Australia. This follows the game's release in China last month.
Plants vs. Zombies 2 has not been without controversy. A
EA said this comment was
Plants vs. Zombies 2 launched in July as an iOS-exclusive and has been downloaded
Sony is "reengineering" long-awaited PlayStation game The Last Guardian, Worldwide Studios president Shuhei Yoshida told GamesIndustry International in a new interview.
It is not clear what this means for the project.
Yoshida was asked about SCEA Jack Tretton's
"Hiatus, I never It was Jack Tretton! He used that term, and I said no, hiatus is misleading," Yoshida said. "It was a hiatus in terms of releasing new information. The game has never stopped--the team has always been here. They're going through the reengineering of the game, so the team size is smaller, because it's more engineering focused right now."
Asked what platform The Last Guardian would be released for, Yoshida said, "That I cannot talk about." The game was
"So, we're waiting for the right time to reintroduce The Last Guardian in an appropriate way. I can't Well, the game is in development, and it's well staffed, and Ueda-san is here, working--even though he's not a Sony employee, he's dedicated to the product. But we're not ready to update yet."
The Last Guardian has made "
The Witcher developer CD Projekt Red today announced and teased a collaboration with Dark Horse Comics for an all-new project.
Fans won't have to wait long to find out what the announcement is all about, as the two companies will unveil "something truly special for fans of the fantasy genre" at New York Comic Con next week.
CD Projekt Red teased, "There's a mystery near the end of the Black Forest."
The announcement will be made during the Full Color Fantasy: Fantasy Comics Past, Present, and Future! panel, to be held on Friday, October 11 at 1:30 pm. EDT.
Check out a teaser video for the announcement below.
The Witcher 3: Wild Hunt is currently in development for the Xbox One, PlayStation 4, and PC for release in 2014.
Capcom is looking to cut its European workforce by more than fifty percent, an MCV report says.
A difficult year is cited as the reason for the redundancies, after many of the publisher's titles failed to meet sales expectations.
The company's latest financial reports showed that
In a statement to MCV, Capcom said "following a restructure at its US operation, Capcoms European organisation is currently evaluating its structure to ensure it is in the best position to take advantage of the changing market conditions the industry is facing."
Looking ahead, Capcom has Xbox One launch title Dead Rising 3 on the cards, and chart company Media Create reported that 3DS exclusive Monster Hunter 4, which is yet to launch across North America and Europe, sold 1.7 million copies during its first weekend on sale in Japan.
The publisher is also working on free-to-play adventure Deep Down for the PlayStation 4.
Ratchet & Clank: Into the Nexus will launch exclusively for PlayStation 3 on November 12, Insomniac Games announced today. The game will sell for $30.
Into the Nexus is an epilogue to the Future games (Tools of Destruction, Quest for Booty, A Crack in Time) and features a new story and arsenal of weapons and gadgets.
The game will be "shorter" than other entries in the action game series, and this was intentional, Insomniac Games community lead James Stevenson said.
"Some of you have asked us why we made a shorter Ratchet game. The truth is, we relished this ability to tie a bow on the PS3 era of Ratchet with a shorter title," he said. "All of us love the Ratchet universe--and after 12 years developing the series, it feels like a very close friend. We have a lot of stories to tell, some longer, some shorter. This one felt just right."
Insomniac also announced that those who preorder Into the Nexus will receive Pyronox Armor for Ratchet, which provides 5 percent damage reduction. In addition, preorders placed through Amazon will receive a "huge package" of Ratchet & Clank-themed content for PlayStation Home.
The PlayStation 4 will outsell the Xbox One at release this holiday due to a "variety of factors" but most directly its price point, according to a new report from the International Data Corporation (IDC) released this week.
The PS4 will sell for
Sony has previously said that "
For its part, Microsoft Xbox director Albert Penello said last month that the Xbox One is
The IDC report also concludes that the number of game consoles shipped worldwide in 2013 will be "marginally higher" than 2012's 33 million, bringing to a halt a four-year slide that started in 2009.
The research group also predicted that prepaid full-game, micro-game, and add-on revenue generated through Xbox Live, PlayStation Network, and eShop will exceed that of worldwide PC-based digital sales of the same nature for the first time ever this year.
The IDC also pointed out that while subscription-based PC game revenue is currently declining, connected console subscription revenue (Xbox Live Gold, PlayStation Plus) is up so far in 2013.
IDC gaming research manager Lewis Ward said the online console game market is expected to exceed 165 million people worldwide by 2017. Details about how many people would be playing offline were not provided.
"As a result, the opportunity to sell these gamers digital assets through Wii U, Xbox One, and PS4 online storefronts will grow substantially in the next several years," Ward said.
The Chinese government's
Lastly, Ward said emerging platforms like Ouya, Valve's new Steam Machines, smart TVs, and other microconsoles are "unlikely" to have a material impact on the traditional console business, at least for a few more years.
"It appears unlikely that Nintendo, Microsoft, or Sony will be driven out of the living room from a gaming perspective by 2017 as result of non-console competition from the likes of Valve/Steam, Ouya, cable/telecom companies, or related hardware and Web service providers," Ward said.
The specifications, which popped up briefly on Ubisoft's Uplay store before being taken down, were archived by NeoGAF, detailing the 64-bit OS requirement alongside the need for 20GB of hard drive space and minimum, recommended, and "ultra" specifications.
The game's minimum specifications require a DirectX 11 graphics card with 1GB RAM, a quad-core CPU, and 4GB of system RAM. The recommended specs are a DX11 GPU with 2GB of RAM, an eight-core CPU, and 8GB of system RAM.
Meanwhile, Ubisoft's "ultra" specs for Watch Dogs recommends over 8GB of system RAM alongside an Nvidia GTX 670 or Radeon HD 7970 graphics card, and an Intel Core i7-3930K or AMD FX-9370 processor.
Ubisoft will released Watch Dogs for PC, PlayStation 3, Xbox 360, and Wii U on November 19. Xbox One and PlayStation 4 versions will also be available at launch.